--0x02000000-0FFFF: Unknown-- 0x02010000-10FFF: Decompressed BG2 Map --0x02011000-25FFF: Unknown-- 0x02026000-28FFF: Decompressed Clipdata 0x02029000-2BFFF: Decompressed Foreground 0x0202C000-2EFFF: Decompressed Level 0x0202F000-31FFF: Decompressed Back-Level --0x02032000-37FFF: Unknown-- 0x02038000-3807F: 0x0000-0x007F of SRAM 0x02038080-380FF: Copy of above 0x02038100-381FF: Unused 0x02038200-393FF: Slot A SRAM 0x02039400-3A5FF: Slot A SRAM backup 0x0203A600-3B7FF: Slot B SRAM 0x0203B800-3C9FF: Slot B SRAM backup 0x0203CA00-3DBFF: Slot C SRAM 0x0203DC00-3EE00: Slot C SRAM backup 0x0203EE00-3F03F: 0x6E00-0x703F of SRAM 0x0203F040-3F0BF: Clear 0x0203F0C0-3FFFF: 0x70C0-0x7FFF of SRAM 0x03000000: X-Parasite Target Display Switch 0x03000002: 16-Bit Frame Counter 0x03000004: BLDALPHA 0x03000006: BLDCNT 0x03000008: DISPCNT 0x0300000C: WININ-high 0x0300000D: WINOUT-low 0x0300000E: Transparent Colour 0x03000010: Copied to 0203800A 0x03000011: Language Switch 0x03000014: Completed Game Switch 0x03000015: Intro Switch 0x03000019: BG3OFS Background Layer 0x0300001B: Abilities Counter 0x0300001C: Door Flashing Level 0x03000020: Reboot Switch 0x03000025: Soft-Resets Switch 0x0300002C: Area ID 0x0300002D: Room ID 0x0300002E: Door ID 0x03000031: Horizontal Mini-Map Coordinate 0x03000032: Vertical Mini-Map Coordinate 0x0300003B: Main Deck Percentage 0x0300003C: SRX Percentage 0x0300003D: TRO Percentage 0x0300003E: PYR Percentage 0x0300003F: AQA Percentage 0x03000040: ARC Percentage 0x03000041: NOC Percentage 0x03000070: DSPCNT 0x03000072: BLDCNT 0x03000074: BLDALPHA 0x03000076: WININ 0x03000077: WINOUT 0x03000078: BG0CNT, Written To Only 0x0300007A: BG1CNT 0x0300007C: BG2CNT 0x0300007E: BG3CNT 0x03000080: BG0CNT 0x03000084: Decompressed Foreground Pointer 0x03000088: Foreground Width 0x0300008A: Foreground Height 0x0300008C: Decompressed Level Pointer 0x03000090: Level Width 0x03000092: Level Height 0x03000094: Decompressed Back-Level Pointer 0x03000098: Back-Level Width 0x0300009A: Back-Level Height 0x0300009C: Decompressed Clipdata Pointer 0x030000A0: Clipdata Width 0x030000A2: Clipdata Height 0x030000A4: Tileset 0x030000A5: Foreground Compression 0x030000A6: Level Compression 0x030000A7: Back-Level Compression 0x030000A8: Background Compression 0x030000AB: Transparency 0x030000AC: Sprite Data ROM Pointer 0x030000B0: Sprite Event Change 0x030000BA: Music Track 0x030000C8: Horizontal Background 0 Positioning 0x030000CA: Vertical Background 0 Positioning 0x030000CC: Horizontal Background 1 Positioning 0x030000CE: Vertical Background 1 Positioning 0x030000D0: Horizontal Background 2 Positioning 0x030000D2: Vertical Background 2 Positioning 0x030000D4: Horizontal Background 3 Positioning 0x030000D6: Vertical Background 3 Positioning 0x03000124: Horizontal Screen Positioning 0x03000128: Vertical Screen Positioning 0x0300012A: Horizontal Screen Momentum 0x0300012B: Vertical Screen Momentum 0x03000138: In-Game Timer 0x03000140: Enemy Slot 0 0x03000178: Enemy Slot 1 0x030001B0: Enemy Slot 2 0x030001E8: Enemy Slot 3 0x03000220: Enemy Slot 4 0x03000258: Enemy Slot 5 0x03000290: Enemy Slot 6 0x030002C8: Enemy Slot 7 0x03000300: Enemy Slot 8 0x03000338: Enemy Slot 9 0x03000370: Enemy Slot A 0x030003A8: Enemy Slot B 0x030003E0: Enemy Slot C 0x03000418: Enemy Slot D 0x03000450: Enemy Slot E 0x03000488: Enemy Slot F 0x030004C0: Enemy Slot 10 0x030004F8: Enemy Slot 11 0x03000530: Enemy Slot 12 0x03000568: Enemy Slot 13 0x030005A0: Enemy Slot 14 0x030005D8: Enemy Slot 15 0x03000610: Enemy Slot 16 0x03000648: Enemy Slot 17 0x030006BC: Enemy Orientation 0x030006BE: Enemy Vertical Positioning 0x030006C0: Enemy Horizontal Positioning 0x030006C2: Enemy Vertical Position Spawn 0x030006C4: Enemy Horizontal Position Spawn 0x030006C6: Enemy Top Boundary Offset 0x030006C8: Enemy Bottom Boundary Offset 0x030006CA: Enemy Left Boundary Offset 0x030006CC: Enemy Right Boundary Offset 0x030006D0: Enemy Health 0x030006D2: Enemy Animation 0x030006D4: Enemy Graphic Pointer 0x030006D8: Enemy Animation Counter 0x030006D9: Enemy ID 0x030006DB: Enemy Sprite Set Slot 0x030006DC: Enemy Palette (Relative) 0x030006E0: Enemy Pose 0x030006E2: Enemy Timer for something 0x030006E8: Enemy Invincibility Timer 0x030006EA: Enemy Respawn Timer 0x030006EE: Enemy Freeze Timer 0x030006F0: Enemy Collision Properties 0x030008D9: Escape Timer 0x03000960: Projectile Slot 0 0x03000980: Projectile Slot 1 0x030009A0: Projectile Slot 2 0x030009C0: Projectile Slot 3 0x030009E0: Projectile Slot 4 0x03000A00: Projectile Slot 5 0x03000A20: Projectile Slot 6 0x03000A40: Projectile Slot 7 0x03000A60: Projectile Slot 8 0x03000A80: Projectile Slot 9 0x03000AA0: Projectile Slot A 0x03000AC0: Projectile Slot B 0x03000AE0: Projectile Slot C 0x03000B00: Projectile Slot D 0x03000B20: Projectile Slot E 0x03000B40: Projectile Slot F 0x03000B60: Projectile Rotation 0x03000B64: Projectile Graphic Pointer 0x03000B68: Projectile Vertical Positioning 0x03000B6A: Projectile Horizontal Positioning 0x03000B6C: Projectile Animation Frame 0x03000B6E: Projectile Animation Counter 0x03000B6F: Projectile Type 0x03000B70: Projectile Orientation 0x03000B72: Projectile Momentum 0x03000B73: Projectile Part 0x03000B76: Projectile Top Boundary Offset 0x03000B78: Projectile Bottom Boundary Offset 0x03000B7A: Projectile Left Boundary Offset 0x03000B7C: Projectile Right Boundary Offset 0x03000B7E: Projectile Bomb Timer 0x03000B7F: Projectile Slot 0x03000B80: Arm Cannon Vertical Positioning 0x03000B82: Arm Cannon Horizontal Positioning 0x03000B84: Sub-Game Mode B84 0x03000B87: Event Counter 0x03000B8D: Most Recent Slot 0x03000B94: Slot A Data 0x03000B95: Slot A Corrupt 0x03000BA4: Slot A Game Completed 0x03000BA5: Slot A Save Exists 0x03000BA8: Slot B Data 0x03000BA9: Slot B Corrupt 0x03000BB8: Slot B Game Completed 0x03000BB9: Slot A Save Exists 0x08000BBC: Slot C Data 0x08000BBD: Slot C Corrupt 0x08000BCC: Slot C Game Completed 0x03000BCD: Slot C Save Exists 0x03000BDE: Game Mode 0x03000BE0: Sub-Game Mode BE0 0x03000BE2: Sub-Game Mode BE2 0x03000BE4: Cleared Every Frame 0x03000BE5: 8-Bit Frame Counter 0x03000BE6: V-Blank Happened Switch 0x03000BE8-0DE7: Interrupt Code 0x03000DE8-11E7: OAM Data 0x030011E8: Button Input 0x030011EA: New Input 0x030011EC: Changed Input 0x030011EE: Next OAM Slot 0x03001228: BG0 X Position 0x0300122A: BG0 Y Position 0x0300122C: BG2 X Position 0x0300122E: BG2 Y Position 0x03001230: BG3 X Position 0x03001232: BG3 Y Position 0x03001243: Pose Lock 0x03001245: Pose Status 0x03001246: Turn Switch 0x03001247: Bounce Switch/Wall-Jump Switch/Shinespark Angle 0x03001248: Wall-Jump Timer 0x03001249: Invincibility Timer 0x0300124A: Speed Boosting Switch 0x0300124B: Arm Cannon Direction 0x0300124C: Missile Switch 0x0300124D: Projectile Type 0x0300124E: Cooldown Timer 0x03001250: Charge Beam Counter 0x03001252: Arm Running Animation Switch 0x03001253: Speed Boost Counter/Knock-Back Counter 0x03001254: Wall-Jump Direction Switch 0x03001256: Direction Switch 0x0300125A: Horizontal Positioning 0x0300125C: Vertical Positioning 0x0300125E: Horizontal Momentum 0x03001260: Vertical Momentum 0x03001262: Current Slope Type 0x03001264: Animation Type 0x03001265: Animation Counter 0x03001266: Animation Status 0x03001268: Left Boundary Offset 0x0300126A: Top Boundary Offset 0x0300126C: Right Boundary Offset 0x0300126E: Bottom Boundary Offset 0x03001270-129B: Mirrors 0x03001244-126F when changing pose 0x030012DC: Shinespark Timer 0x03001310: Health Status 0x03001312: Health Capacity 0x03001314: Missile Status 0x03001316: Missiles Capacity 0x03001318: Power Bomb Status 0x03001319: Power Bomb Capacity 0x0300131A: Beam Status 0x0300131B: Missile + Bomb Status 0x0300131C: Suit + Misc. Status 0x0300131D: Security Status 0x0300131F: Low Health 0x0300132C: Horizontal Collision Detection 0x03001330: Slow Speed Switch 0x03001332: Vertical Acceleration 0x03001334: Maximum Vertical Speed 0x03001336: Horizontal In-Air Acceleration 0x03001338: Maximum Horizontal In-Air Speed 0x0300133A: Maximum Horizontal In-Air Morphball Speed 0x0300133C: Horizontal Acceleration 0x0300133E: Maximum Horizontal Speed 0x03001342: Previous Horizontal Positioning 0x03001344: Previous Vertical Positioning 0x03001346: Underwater Switch 0x0300134C: Previous 64 Horizontal Positionings 0x030013CC: Previous 64 Vertical Positionings 0x030019C4: V-Blank Code Pointer 0x030019C8: H-Blank Code Pointer 0x030019CC: V-Count Code Pointer 0x030019DE: Music Length 0x030019E0: Current Music Position 0x030019EC: Music Slot 1 0x030019EE: Music Slot 2 0x030019F0: Slot Switch 0x03001A74: Interlaced PCM data 0x030025F4: Sound Channel A Data 0x03002BF4: Sound Channel B Data 0x03003654: Sound Code A Pointer 0x03003658-3CAF: Sound Code A 0x03003CB0: Sound Code B Pointer 0x03003CB4-3D57: Sound Code B 0x03003D58: Sound Code C Pointer 0x03003D5C-3EBB: Sound Code C 0x03004D28: Suit Colour 0x03004D90: SA-X Suit Colour 0x03004DE8: Current Music Track 0x03004DEC/4DF0/4DF4/4DF8/4DFC/4E00/4E04/4E08: Door Type 0x03004DED/4DF1/4DF5/4DF9/4DFD/4E01/4E05/4E09: Door Animation 0x03004DEE/4DF2/4DF6/4DFA/4DFE/4E02/4E06/4E0A: Door Horizontal Positioning 0x03004DEF/4DF3/4DF7/4DFB/4DFF/4E03/4E07/4E0B: Door Vertical Positioning